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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/9165 by u/DataMeta

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  • endless urbanscape
  • u/zanella
    Replace v with v%1080 in the fillRect call and it will redraw itself over and over again. ;)
  • u/DataMeta
    Not sure what you mean - it already re-draws. Hence the 'endless' :P
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/zanella
    Weird, the first time I saw this it didn't redraw itself - it seemed to stop once the scanline hit the bottom of the canvas. Didn't notice that it already had a %1080. So yeah, my comment is pretty useless. :)
  • u/DataMeta
    No worries :]

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  • u/DataMeta
    appreciate it
  • u/DataMeta
    I wonder is there's a tag for fps graph glitch-outs.
  • u/DataMeta
    #fpsgraphglitch (yes this is silly)
  • u/DataMeta
    #glitch

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  • Sparkling #ocean with sun's reflection

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remix of d/16813 by u/Xen

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  • degraded VHS tape
  • u/DataMeta
    Friendly reminder - convert your memories on VHS to digital to safeguard them

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remix of d/15177 by u/katkip

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  • Win95/98 simulator

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  • Re-upload w/ only hex resolver concept , needs ~5s to get past dim shades and then covers the whole range

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