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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Expanding rainbow loop

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remix of d/9104 by u/yonatan

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  • particles.js clone in 135 chars, thanks to d/9094 by u/MrM@_S

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remix of d/7241 by u/yonatan

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remix of d/9088 by u/firegodjr

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  • Fractal Metropolis 1972

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remix of d/8944 by u/fujimotos

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remix of d/8945 by u/firegodjr

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  • Visualising numbers for which sin(x)*sin(x) + cos(x)*cos(x) < 1.
  • u/donbright
    wait wait wait wait wait.... sin^2 + cos^2 = 1. im so confused. is this about the imprecision of floating point arithmetic?
  • u/donbright
    this is absolutely fascinating... set it ==1 or >1 gives different patterns.
  • u/donbright
    also fun... return S(n)/C(n)==T(n)

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  • Further optimized the is_prime (F) function. How far can you scroll before timeout? :D #prime
  • u/fujimotos
    It's kinda surprising that the distribution of prime numbers has such a noticeable pattern.
  • u/firegodjr
    Well, primes are still technically pseudorandom. They don't form a noticeable pattern, per se. This algorithm would possibly work with any consistent pseudorandom number generator, but this pattern is uniquely made up of prime number interactions.
  • u/lionleaf
    Well, non-prime numbers definitely have a pattern that I would expect helps making this very beatiful. For instance ever other number is not prime (even), every 5 number, every 7 number etc. So lot's of regularities.
  • u/fujimotos
    Yeah. I see Math.random() > 0.5 produces a pettern looking nothing but garbled noise. In comparison, the one generated by prime numbers is a Persian carpet.

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remix of d/8774 by u/Feiro

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remix of d/8774 by u/Feiro

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