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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/kchplr
    ninerdelta: I think that the reason is that c.width|=something is not only clearing the canvas but also the 2d context. Without it each iterations keeps adding arcs to the current path, by the 10th frames there are 2000 arcs to redraw, by the 50th frames there are 10000, etc. In a, err, "non-cold golfing codebase" you could avoid this by using beginPath and closePath.
  • u/kchplr
    "cold golfing", superb. I meant code golfing...
  • u/ninerdelta
    ah that makes sense, thanks!
  • u/donbright
    now this is fine work

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remix of d/3005 by u/FireFly

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  • Ripples! With proper quads instead. Add +Z*X-Z*16 after X*60 for perspective projection too (brings it up to 146)
  • u/FireFly
    Another byte can be saved with with(x), but this causes a fair bit of slowdown for me. Thanks for some golfing tips from qfox and others on the jsgolf slack :)
  • u/cantelope
    can't stop watching. def in my top 10 favs
  • u/iverjo
    Very impressive!

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  • Ripples!

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remix of d/2973 by u/FireFly

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  • Corkscrew-like thingy!
  • u/FireFly
    I realised with this one that the beginPath is actually redundant since we're resetting the canvas state each frame anyway… whoops

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remix of d/1105 by u/fson

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  • Spinning 3D model. This one is pretty CPU-heavy, gotta compromise for size

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Xen
remix of d/1105 by u/fson

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