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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Broken Gameboy 🕹️

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  • Going for a weave texture
  • u/KilledByAPixel
    nice!
  • u/clauswilke
    Was mostly just trying to understand your code. The C(i*i*t) is just to generate randomness, correct? And instead of transparency, you draw fractional pixels.
  • u/KilledByAPixel
    that's pretty much it. C(i*t) gives a good random walk that varies slightly around 0, one of the smallest ways to make noise like this

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  • Lost At Sea 🏊‍♂️
  • u/UEZ
    I like the very smooth waves :-)
  • u/taupelink
    wow!
  • u/pavel
    Very nice vibe. You can do x.fillStyle='#025'+j for the fade to avoid the low rez.
  • u/pavel
    Hm your sub-pixel trick works even at 1:1 rez... neat

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remix of d/25946 by u/386dx25

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  • calculated chromium

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  • foam waves

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  • Cosmic waves

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  • -[ Forest ]-

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