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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • unpacked:c.width=1920 for(i=0,h=v=0.5;i<5e4;i++,h2=.9-.9*h+.8*h*h+.2*h*v+.7*v-.1*v*v,v=.6-1.1*h-(0.2-(C(t)+1.0)/10)*h*h+.7*h*v-0.3*v-.9*v*v,h=h2) x.fillRect(640*(1+h),360*v+800,1,1)
  • u/cantelope
    wat
  • u/hoplite
    139 chars: for(c.width|=h=v=0.5,i=5e4;i--;g=9-(9-8*h-2*v)*h+7*v-v*v,v=(6-(11+h-C(t)*h-7*v)*h-(3+9*v)*v)*.1,h=g*.1) x.fillRect(640*(1+h),360*(v+2),1,1)

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function u(t) {

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  • u/rodrigo.siqueira
    It is possible to save 2 characters by changing the beginning of the code this way: with(x)for(reset(h=C(t)),h,... I found that x.reset() is the same as c.width|=0 but shorter. So, I usually don't use c.width|=0 trick anymore. And you can add code inside parentheses so you don't need the "enter" or ";" characters. E.g. : x.reset(code here)

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function u(t) {

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  • Real Eyes 👁️

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function u(t) {

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  • Tiny Starfield 🌠🖱 Mouseover to change view angle!

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function u(t) {

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function u(t) {

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