dwitter.net | Jenky (2198)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • per donbright's suggestion... :D
  • u/cantelope
    mouse Y position controls resolution
  • u/donbright
    lol surely there is more we can do
  • u/tapgiles
    Cool! Some of the lines seem thicker, and some seem fainter. Is there an overdrawing issue, perhaps?

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  • 🕎 Shalom! 🕎

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  • \m/ (>.<) \m/
  • u/cantelope
    it's fun to adjust the c.width=X value. for low values it gets very blocky, but shape position should not be affected.
  • u/donbright
    adjust c.width with mouse: t?w=c.width=n:n=1 onmousemove=e=>n=e.pageY for(i=6;i--;x.lineTo(w/2+(Z=1/(2+C(p=1.257*i*2+t)))*S(p)*w/2,Z*w/2-w/20),x.stroke());
  • u/cantelope
    @donbright lol excellent https://www.dwitter.net/d/2459

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remix of d/2451 by u/cantelope

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  • fixed a FF bug. apparently it doesn't like the syntax Z**2

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  • Try to hover over the circle! Doesn't work in fullscreen :'(
  • u/Jenky
    Did make a more game-like version that did work fullscreen at 190 bytes, kept score and everything, but couldn't golf it any lower
  • u/Jenky
    Also this one only works in Chrome again, thanks to e.pageX/pageY being slightly too long
  • u/donbright
    c.width=568 t?0:(m=e=>z=[f=frame%568,(f<<4)%250])() onmousemove=e=>{(e.pageX-z[0])**2+(e.pageY-z[1])**2<81?m():0} x.arc(...z,9,0,7);x.fill()
  • u/donbright
    that is a firefox version :)

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