dwitter.net | LimeLaser (249)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Approximate YCbCr BT.2020 Color Conversion Test

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  • Linear RGB vs "sRGB" Color Interpolation (with adjustable gamma, y)

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  • Three Hues (61e8 to 86e8 degrees)
  • u/LimeLaser
    This seems to only be a phenomena on Firefox browsers: only the colors red, cyan, and black are shown.

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  • 64x36 20FPS Random Sampling Renderer
  • u/LimeLaser
    My attempt to implement per-pixel rendering at interactive rates. Using a Linear Congruential Generator, the pixels to render are chosen psuedo-randomly. It takes 3 frames to render all 2304 pixels, so the actual FPS is 20.

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  • Fragile, Morphing Fabric (or Paint To Cover Graffiti)
  • u/Xen
    very cool idea
  • u/Xen
    (not graffiti part, thats art)
  • u/LimeLaser
    Sorry, I meant that as a description. My friend said it reminded him of those single-color rectangles of paint they cover graffiti with. I don't know the name for them.

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  • Woah I Tried To Make The Graphics Render But I Think Something Went Wrong

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  • Random Green Characters

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  • The codes, WHAT DO THEY MEAN?!

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  • Curved Geometry Drawer
  • u/LimeLaser
    This uses the bezierCurveTo method with different values to see what shapes it can draw.
  • u/marmph
    slap a few sines and cosines together and BAM ART

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  • Curved Geometry Drawer (Alternative Version)
  • u/LimeLaser
    I use the same values as last time, but treat them as scales rather than offsets.

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