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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • 7 bytes less #golf
  • u/pavel
    Shaving off 8 more for(f=(X,Y,r,a)=>r>1?f(Y+r*S(a),X+r*C(a),r/3,T(a/11)*23):x.fillRect(X,Y,r,r);t<1e4;)f(960,540,360,++t)
  • u/intrinsic
    Awesome!
  • u/Xen
    for(f=(X,Y,r,a)=>r>1?f(Y+r*S(a),X+r*C(a),r/3,T(a/9)*23):x.fillRect(X,Y,r,r);t<1e4;)f(960,540,360,++t)

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function u(t) {

}//
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  • u/Xen
    smooth!
  • u/pavel
    Nice. Here's 126, maybe room for snowflake code with(x)for(fillRect(0,0,i=2e3,i);i--;)clearRect(50,9,!setTransform(s=2+i%7,0,0,s,i,i&&(i*i+t*s)*50%2e3-400),i&&!rotate(i+t/4))

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function u(t) {

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  • Christmas ornament

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function u(t) {

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  • SpaceX starships nosecone from sn8 test ;)

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function u(t) {

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function u(t) {

}//
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  • Aligning the stars (cosmic axis) #stars

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function u(t) {

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  • u/TGY
    I don't think you need "var" there. It works fine without it :)
  • u/New_Core
    nice, and its 5 FPS faster with the "var" then without on my old machine.

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  • Show more comments…
  • u/geb
    for(i=1e4;i--;f(0,c=2,280,i+t,💡&&⭕⭕➜🍩🍩)) f=(w,h,q,d)=>q>99?f(h+q*C(d),w+q*S(d),q/c,T(d*d+t*d)/c): x.fillRect(w+480+950*(i%c),h+510,.4,t<c)
  • u/rodrigo.siqueira
    I posted a cleaner version (remix). I usually avoid obfuscated code, but in this case it was for aesthetic reasons and for fun ("donuts everywhere" style). The 💡&&⭕⭕➜🍩🍩 part was just to illustrate, it has no functionality in the code.
  • u/tomxor
    I think Pavel might be refering to unicode tofu, I get this too... the "⭕⭕➜🍩🍩" bit renders but almost all the other non-ASCII chars are tofu. I think it depends on what browser/OS combo you have.
  • u/tomxor
    ... and which fonts you've bothered installing.

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