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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Amiga Ball
  • u/KilledByAPixel
    #amiga
  • u/aleamb
    wow!!
  • u/KilledByAPixel
    improved... with(x)for(c.width=300,i=2e3,f=_=>lineTo(99+(40-i/22)*S(a=j*.4),80+30*C(t)+40*C(a));i--;i<1800?stroke():fillRect(0,i-1800,i,.4))j=i%9,f(beginPath(strokeStyle=R(v=i/4,v*=(t+j+i/350)&1,v))),f(--j)
  • u/KilledByAPixel
    smaller... with(x)for(c.width=300,i=2e3,f=_=>lineTo(149+(40-i/22)*S(a=j*.4),80+30*C(t)+40*C(a));i--;i<1800?stroke():fillRect(0,i-1800,i,.4))j=i%9,f(beginPath(strokeStyle=R(v=i,v*=(t+j+i/350)&1,v))),f(--j)
  • u/vain
    AMIGA !!!

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  • Show more comments…
  • u/danny@hille.dk
    c.width=w=127;for(m=w*w;m--;x.fillStyle=R(r=m/8+S(a/9)*S(b/6+t*9+S(a/8-t*3))*w,r*.6))e=(X=1-4*m/w/w)*X+(Y=-2+4*(m%w)/w)*Y,x.fillRect(a=m%w,b=m/w,1,(Y*(o=(3-(4-5*e)**.5)/++e)*w+t*w&w^X*o*w&w)/w*2)
  • u/neimad
    wtffffffff
  • u/magna
    constraints stoke fire
  • u/ullo
    good

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  • moar nostalgia - jelly kirby

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  • Recursion Soup
  • u/taupelink
    excellent
  • u/TGY
    amazing
  • u/Xen
    highly sexy, i can however sense the next version ;-)
  • u/vain
    Wow! Really cool looking effect and great color sheme !!! love it

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  • u/tomxor
    Inspired by d/23398. Uses raster/2d-voxel based intersection
  • u/Xen
    love it!
  • u/magna
    HOW?!
  • u/katkip
    how
  • u/tomxor
    It's particle physics, but the collisions are with implicit volumes. So rather than checking against a specific object, each pixel is intersected with the circle, if the pixel is filled and intersects, then it contributes velocity to the particle along the collision normal (the vector between the pixel and the point), the deeper the intersection based on the radius the greater the contribution... this is not correct at all and creates lots of phantom momentum, but is very simple and shares the code with drawining the screen.

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  • Sierpinski vs. M.C. Escher

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