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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Projection Faster and Uncompressed
  • u/@noel
    I love this one and I follow the logic, until the z & w performing. I know it's a bitwise AND operation on z and w, but I don't actually grasp it.
  • u/@noel
    I mean on this one: x.fillRect(i, j, 1, (z & w) / w)
  • u/joeytwiddle
    Here (z & w) / w is the height of the rectangle. If that height is less than 1, then the canvas anti-aliasing renders a grey pixel, instead of a black one.
  • u/@noel
    Thanks u/joeytwiddle Now I think I get it. (z & w) ensures that the value of z remains within the range of the canvas width 'w', and the dividing by w normalizes the height value. Great trick!

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  • Diving deeper

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  • Galactic knot

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remix of d/27501 by u/Odog8

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  • Missed an obvious golf

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  • Plays random cellular automata
  • u/Odog8
    im thinking about using substr
  • u/joeytwiddle
    Why not run them in order? Are the early ones boring? Maybe boring for someone quite familiar with them.
  • u/Odog8
    Kind of, a lot are just straight lines when starting from a single cell at the start
  • u/Odog8
    Also more fun this way ;)
  • u/joeytwiddle
    Understood!

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  • M3DCotGLB
  • u/joeytwiddle
    Minor refinement: Larger resolution so the dots are less noisy; linear index rather than sqrted.
  • u/deobfuscate
    Now its ten times easier to see that its a meditating buddha.
  • u/Odog8
    Holy crap
  • u/Xen
    madness!

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  • Circle Spinner 🌀

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  • Circular Recursion ☯
  • u/cantelope
    9 chars lighter than previously! \o/
  • u/KilledByAPixel
    after posting is when i usually get more ideas how to save space :)
  • u/vain
    Very nice and cool looking fx/movements
  • u/tomxor
    It's circles all the way down

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remix of d/27317 by u/tomxor

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