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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • VHS 📼 #default + horizontal shift from noise
  • u/KilledByAPixel
    nice, yeah that looks a bit more realistic!
  • u/tomxor
    The noise on this is really good, I tried to find redundant bits to remove but everything you included adds to the realism.
  • u/KilledByAPixel
    I don't know how I came up with this, was going through some of my old abandoned sketches and found this minus the default

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remix of d/20436 by u/tomxor

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  • u/tomxor
    Same concept of XY displacement, but X displacement needs to be inverted when a surface is aligned along Z to give the illusion of the light comming from the observer. Completely unrealistic lighting tricks.
  • u/deobfuscate
    I don't feel like I can make any more dweets with so many good ones like this roaming around.
  • u/danny@hille.dk
    This is just out of this world. #witchcraft
  • u/vain
    Just f*cking amazing! 😎

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  • u/tomxor
    Getting on the bump train with a different method. This one displaces X and Y in proportion to distance from light source, which creates pixel gaps on one side (specular highlights), and overlapping pixels on the opposite (becoming shadows).
  • u/danny@hille.dk
    wow thats chrisp!

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  • Projection Faster and Uncompressed
  • u/@noel
    I love this one and I follow the logic, until the z & w performing. I know it's a bitwise AND operation on z and w, but I don't actually grasp it.
  • u/@noel
    I mean on this one: x.fillRect(i, j, 1, (z & w) / w)
  • u/joeytwiddle
    Here (z & w) / w is the height of the rectangle. If that height is less than 1, then the canvas anti-aliasing renders a grey pixel, instead of a black one.
  • u/@noel
    Thanks u/joeytwiddle Now I think I get it. (z & w) ensures that the value of z remains within the range of the canvas width 'w', and the dividing by w normalizes the height value. Great trick!

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  • Diving deeper

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  • Galactic knot

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remix of d/27501 by u/Odog8

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  • Missed an obvious golf

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  • Plays random cellular automata
  • u/Odog8
    im thinking about using substr
  • u/joeytwiddle
    Why not run them in order? Are the early ones boring? Maybe boring for someone quite familiar with them.
  • u/Odog8
    Kind of, a lot are just straight lines when starting from a single cell at the start
  • u/Odog8
    Also more fun this way ;)
  • u/joeytwiddle
    Understood!

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