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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/tomxor
    Inspired by d/23398. Uses raster/2d-voxel based intersection
  • u/Xen
    love it!
  • u/magna
    HOW?!
  • u/katkip
    how
  • u/tomxor
    It's particle physics, but the collisions are with implicit volumes. So rather than checking against a specific object, each pixel is intersected with the circle, if the pixel is filled and intersects, then it contributes velocity to the particle along the collision normal (the vector between the pixel and the point), the deeper the intersection based on the radius the greater the contribution... this is not correct at all and creates lots of phantom momentum, but is very simple and shares the code with drawining the screen.

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  • Cube world #3d

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  • Down Town 🌆

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  • City of Shadows
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  • u/donbright
    :O :O :O
  • u/cheft
    awesome
  • u/vain
    So fucking incredible
  • u/jdspugh
    Wow

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  • Wolfendweet 🐺 3d engine with mouse look and collision!

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  • swarm of mosquitoes

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  • u/tomxor
    Nice! I tried some colour too but didn't look as good as this.
  • u/KilledByAPixel
    thanks! looking forward to seeing what you can do with color

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remix of d/17533 by u/tomxor

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  • Touch Water 👉🌊

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  • Melt Sierpinski

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