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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • u/XMF
    I thought you would use integers for this, but they're all floats down here.
  • u/Polyducks
    omg that's an amazing reference.

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function u(t) {

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  • Again, special thanks to p01 for making this dweetable.

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  • u/cantelope
    @alien it's my own invention, the product of years of research into geometry. I wrote a tutorial with a (very ungolfed) version here https://cantelope.org/3D
  • u/alien
    *__*
  • u/alien
    All the lienar algebra and vectorial calculus in my bachelor finnally comes to life in my head... this is soooo cool @cantelope...
  • u/donbright
    bravo... bravo

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remix of d/2835 by u/alien

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remix of d/2834 by u/alien

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remix of d/2832 by u/alien

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  • OK WTF!!!!
  • u/sigveseb
    Cool :D
  • u/donbright
    these have a really cool feel, not sure how to describe it but its definitely different. reminds me a little bit of 8 bit art but not exactly.

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