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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Galactic knot

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  • Golfed fire suggestion by u/deobfuscate using a single x.fillStyle instead of separate ones for the black background and colored pixels.

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  • Seasons Dweetings 🌲❄️

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  • u/vain
    F*cking cool rubber/morphing cube. Never saw this kind of fx before. Fantastic!
  • u/cantelope
    😂
  • u/NiekD
    where do you get the inspiration for cool effects from
  • u/cantelope
    dweets are sometimes harder to be ultra specific with a goal, due to the obvious constraints, but a big piece of my whole graphics repertoire is 3D math, sooo myself? haha not sure
  • u/tomxor
    So true. More often it's just the gradual emergence of "what if"... then after a while it may or may not fit, or by the time you've played with it long enough something else tangentially related emerges. It's all part of the fun.
  • u/rep_movsd
    Sometimes what you end up with is nothing like what you planned

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  • Snow Trees ⛄

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  • Misty Forest 🌳

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remix of d/26087 by u/tomxor

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  • Perspective Mountain Range

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  • Lots of space to animate it

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  • u/tomxor
    A tumultuous and dusty planet trapped in the middle of a binary star system (my excuse for lighting both sides :D). prepend t/=6; if you have a crazy fast GPU
  • u/lionleaf
    Wow, this one is simply amazing!
  • u/aleamb
    wow! superb! amazing!
  • u/iverjo
    Very good!
  • u/vain
    Unbelievable great bump map like fx

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remix of d/1112 by u/sigveseb

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