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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
134/140


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sop

function u(t) {

}//
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function u(t) {

}//
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function u(t) {

}//
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  • works after hovering it
  • u/h3rmanj
    probably don't work in older browsers either
  • u/BirdsTweetCodersDweet
    It doesn't work till you hover on it, because v and y have no default values
  • u/BirdsTweetCodersDweet
    c.width=568 t?0:(v=0,y=0) c.onmousemove=e=>{v=e.x,y=e.y} x.beginPath() for(i=88;i--;x.moveTo(300+S(t+i)*200,150+C(t)*C(i)*150),x.lineTo(v,y)) x.stroke() is too long, but fixes the hover issue - maybe you can golf it ;)

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function u(t) {

}//
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function u(t) {

}//
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function u(t) {

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  • field work
  • u/41407
    Awesome! I managed to shorten it down to 129 if you want to add something to it: v=160;s=20;for(i=60*v;i--;l=(i%v))m=(i/v)|0,k=1+S(C(l/15)/C(m/17)+t*4),x.fillStyle=R(n=k*v+m*2,n+m,n+k*v),x.fillRect(l*s,m*s,s,s)

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