dwitter.net | SockTaters (29715)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Voxel Rendering
  • u/SockTaters
    The math in R() ensures the farthest voxels from the viewer are drawn first regardless of rotation. If a 2**X by 2**X grid is labeled the obvious way (with the numbers 0 to 2**(2*X)-1 left-to-right, top-to-bottom) and n is the index of a given corner, then i^n maps i to an ordering that starts at n's corner and ends at the opposite corner. Rectangles of 2**X by 2**Y might also work. The math in R() is somewhat obfuscated for golfing purposes.
  • u/SockTaters
    n=[0,3,12,15][0];for(i=0;i<16;)console.log(i++^n)// try these 4 corner indices

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Floating thing

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/lewdev
    The tank in my game is blue or orange, but red was all I could manage in 140b! I really squeezed this one to get it to fit!
  • u/cantelope
    fun game. good sounds, and excellent AI stuffs

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/32421 by u/jpthinker

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • 💍 Spinning gold ring (with shadow)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
120/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • stop and go

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Red light flow
  • u/jpthinker
    Super cool! I’ll have to study this one. Thanks for the remix

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • red liminal space
  • u/magna
    Make it green and it's the Matrix
  • u/lewdev
    u/magna I gotchu fam. x.fillStyle=R(0,r=w%i*T(i)/9/t/t) for matrix

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Spinning gold ring
  • u/jpthinker
    I wanted to shade this, so that the half of the ring further away would be darker, but I couldn’t quite figure it out.
  • u/lewdev
    I tried. I'm not sure if it's very good. d/32457

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page