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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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remix of d/20901 by u/pavel

function u(t) {

}//
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  • u/pavel
    Discovered this randomly when golfing the original. Not sure why it happens.
  • u/danny@hille.dk
    cool effect: the "feature" is caused by not truncating k=--i/120 -> k=--i/120|0 disables this feature :-)
  • u/KilledByAPixel
    👍
  • u/danny@hille.dk
    better solution: for(i=c.width|=p=g=>(g(0)?k&3:~~k/4)*200+150*g((k&1||-1)*(i%120*41/13+5*t));k=--i/120;)x.fillRect(560+p(S),240+p(C),9,9)

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function u(t) {

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  • Hello world!
  • u/Xen
    welcome to the dwitter family!

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function u(t) {

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  • u/rep_movsd
    If you stare a bit, you see white lines completing the circles - an optical illusion
  • u/danny@hille.dk
    save 9 bytes for(i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+130*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+130*S(a),d,d))p=i/120|0,d=i%120/9
  • u/danny@hille.dk
    120/9 = 40/3
  • u/danny@hille.dk
    129 bytes -> for(m=120,i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+m*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+m*S(a),d,d))d=i%m/9,p=i/m|0

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function u(t) {

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  • Same Grey Circle

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function u(t) {

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  • Hypno 3

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function u(t) {

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  • Starry night swirl #spiral

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function u(t) {

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  • Hilbert curve
  • u/Tesseract
    It's basically a coincidence that the recursive function terminates - it takes more calls than you'd expect and it doesn't work if you try scaling it up.
  • u/Tesseract
    #fractal
  • u/Xen
    nicely done!

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  • Cymbal

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