dwitter.net | WorldMerge (348)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Does it look like a ball?

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remix of d/13495 by u/pavel

function u(t) {

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  • u/13thptr
    awesome, looks like the ball escapes without breaking everything after a while though. will read the explanation more thoroughly.
  • u/pavel
    No chars left for bounds checks! It freaks out with negative positions. If I find a way to shorten I will add bounds.
  • u/ersagun
    I need to read and reread that explanation on a loop until I get this. This is incredible.
  • u/Qwitter
    Just wow.

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function u(t) {

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function u(t) {

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  • Shuffled Deck of Playing #Cards 🃏

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function u(t) {

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function u(t) {

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function u(t) {

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  • This American Life Logo, Host is Ira #glass
  • u/WorldMerge
    Original uncompressed code: z=500;x.fillRect(0,0,z,z);x.fillRect(z+100,0,z*4,z/3);x.fillRect(z+100,z/1.5,z*4,z/3);x.fillRect(0,z+100,z*4,z/3);x.font="500px a";x.fillText("◤",z-100,z+z);
  • u/WorldMerge
    I used u/metamero 's compressor: https://www.dwitter.net/d/11852
  • u/13thptr
    Hi :) your code can be shortened so that it fits into 140c without compression : z=500;x[s="fillRect"](0,0,z,z);x[s](600,0,z*4,z/3);x[s](600,z/1.5,z*4,z/3);x[s](0,600,z*4,z/3);x.font="500px'";x.fillText("◤",400,z+z)

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remix of d/18074 by u/pavel

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  • Sad face

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function u(t) {

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  • u/Odog8
    Hmm, I' m intrested in how this works?

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