dwitter.net | Xaviaro (5357)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • City Blocks 🌇

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/vain
    very cool. like the morphing / moving dots / lines #cube #3d
  • u/tomxor
    Very neat. The migration of the points gives it quite an etherial look.
  • u/aleamb
    amazing!

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Waving surface. Remix of my first dweet (3D Sombrero Equation).

Please log in (or register) to comment.


function u(t) {

}//
112/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
132/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Hollow and somewhat damaged Menger sponge
  • u/New_Core
    "You will be assimilated. Resistance is futile." (comes up in my mind when I see it)
  • u/UEZ
    Well done. Looks very nice. Can somebody explain me what this is about: [a,b,z]=x[q]||[0,0,6.3]. I assume it has something to do with arrays... Thx :-)
  • u/tomxor
    It's called destructuring. The right hand side simply evaluates to an array (x[q] or [0,0,6.3] is x[q] is falsey). Then the elements of this array are assigned to variable names based on positions on the left, e.g a=0, b=0, z=6.3. Note that the left hand side is syntactic sugar, it's not an array literal.
  • u/UEZ
    @tomxor: thx for your explanation. :-)
  • u/aleamb
    #p3d #cube #menger #fractal

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/21783 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/tomxor
    Squashed each ant into a 16bit bit field, [X,Y,D] = 0b 111111 111111 0111. These ants were generated with: X=7,Y=7,D=0,[[-X,-Y,3+D],[+Y,-X,2+D],[+X,+Y,1+D],[-Y,+X,0+D]].map(([X,Y,D])=>X+60<<10|Y+32<<4|D%4<<0)
  • u/mark1626
    This is incredible. Just one question, how does s = u[a >> 4] ^= 1 work?
  • u/tomxor
    Thanks :) a>>4 is the cell index of a 64x64 grid. the lower 4 bits are for the ant's direction so shifting them off to the right leaves only the 12 X and Y bits (see above). u is just an object, so all of these indicies will be undefined initially, but undefined is falsey and bitwise operators coerce falsey into 0, i.e undefined ^ 1 == 0 ^ 1 == 1, in otherwords XOR just treats all of the initial cell values as 0. Using the assignment version ^= means we toggle each cell between 0 and 1 each time an ant passes through it (which is part of the langton ant rules).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
110/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Rotating sketch ball with inside triangle

Please log in (or register) to comment.

Loading...
Next page