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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/21012 by u/pavel

function u(t) {

}//
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  • Torus Study #2

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function u(t) {

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  • Torus Study #1

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function u(t) {

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  • u/Xen
    smooth!
  • u/pavel
    Nice. Here's 126, maybe room for snowflake code with(x)for(fillRect(0,0,i=2e3,i);i--;)clearRect(50,9,!setTransform(s=2+i%7,0,0,s,i,i&&(i*i+t*s)*50%2e3-400),i&&!rotate(i+t/4))

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function u(t) {

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  • u/pavel
    x.rotate is shorter, as usual for(t*=7200,i=420;i--;x.fillText(j=i/12|0,j,15*S(j*j*t),4))x.setTransform(1,0,0,i%12<6?-1:1,t%1980,t/24),x.rotate(i%12/.954)
  • u/KilledByAPixel
    Thanks! I will use that method for the next iteration

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function u(t) {

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  • Ribbons
  • u/pavel
    Dynamically swapping the draw order to get proper overlapping. Change i>960 to 1 or 0 to see how this works.
  • u/Qwitter
    cool, and thanks!

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function u(t) {

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  • u/rep_movsd
    If you stare a bit, you see white lines completing the circles - an optical illusion
  • u/danny@hille.dk
    save 9 bytes for(i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+130*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+130*S(a),d,d))p=i/120|0,d=i%120/9
  • u/danny@hille.dk
    120/9 = 40/3
  • u/danny@hille.dk
    129 bytes -> for(m=120,i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+m*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+m*S(a),d,d))d=i%m/9,p=i/m|0

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function u(t) {

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  • A bit more like him
  • u/Xen
    you made me spit beer! next level is bonzibuddy
  • u/jellyedwards
    Oh god, I had forgotten about bonzibuddy! :D

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function u(t) {

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  • uncommon checkerboard

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