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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • u/mxfh
    //safer encoding: ;new Audio("data:audio/wav;base64,UklGRiQAAgBXQVZFZm10IBAAAAABAAIAAIAAAAAAAgAEABAAZGF0YQAA"+window.btoa(x.getImageData(0,128,c.width,32).data.reduce((data,byte)=>data+String.fromCharCode(byte),''))).play()
  • u/Xaviaro
    Breathtaking!
  • u/lionleaf
    #fractal #recursive
  • u/Galaxtone
    Of you let it run long enough it returns to the original image but sort of pixelated and a little more and it'll return to the original image

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function u(t) {

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  • Optical illusion: Go fullscreen and stare at the center for 15-30 seconds. Then look down at your keyboard. Notice anything unusual?
  • u/iverjo
    129 characters: c.width=960;for(i=26;i--;)d=(i+3*t)%26,I=C(d*.7)>0?1:0,x.beginPath(),x.arc(480,270,I?d*22:600-d*22,0,7),x.lineWidth=12,x.stroke()
  • u/iverjo
    #opticalillusion

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remix of d/250 by u/sigveseb

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  • I sped it up a bit :)

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function u(t) {

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  • u/iverjo
    115 bytes: for(j=1080;j--;a=b=0){for(k=35;k--&&a*a+b*b<4;a=y)y=a*a-b*b+t*60/540-2,b=2*a*b+j/540-1;x.fillRect(t*60,j,1,S(k/9))}
  • u/iverjo
    Here's one that draws faster: for(i=4;i--;){for(j=1080;j--;a=b=0){for(k=35;k--&&a*a+b*b<4;a=y,l=t*240+i)y=a*a-b*b+l/540-2,b=2*a*b+j/540-1;x.fillRect(l,j,1,S(k/9))}}
  • u/iverjo
    Nvm, they depend on various variables being defined. I was fooled.
  • u/myJS
    How about colors? t?i++:i=0;for(j=1080;j--;){a=b=0;k=35;for(;k--&&a*a+b*b<4;)c=a*a-b*b+i/540-2,b=2*a*b+j/540-1,a=c;x.fillStyle=R(k,j,i);x.fillRect(i,j,1,S(k/9))}
  • u/sfz
    Nice enhancement myJS!
  • u/lionleaf
    #scanline #slow_render #fractal #fractals

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