dwitter.net | cantelope (50327)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • I am just riffing.

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  • u/Agnes
    It's a shame all of these x.reset() dweets don't work on iOS... :(
  • u/rodrigo.siqueira
    ...thanks for letting me know about this iOS limitation. So, I’ll stop using x.reset and go back to using c.width instead.
  • u/0x61
    Should be noted reset is working fine in iOS 18.1
  • u/magna
    Dwitter could also monkey-patch 2d context to get x.reset() working

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  • Waveleaf

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  • modulated sphere 1

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  • φ (the golden ratio)

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  • original code slightly modified and compressed:c.width*=1 p=(m,n)=>(8+C(8*m))*(1-((n+6)/12)**3)**0.5 for(j=-6;j<6;j+=0.1)for(i=0;i<6.28;i+=0.05)x.fillRect(960+540*((j+6)*C(j-t*9)/14+S(i)*p(i,j))/(14-C(i)*p(i,j)),540-540*j/(14-C(i)*p(i,j)),3,3)
  • u/lewdev
    We can all see the compressed code when using beta.dwitter.net so you don't have to show it in your title.
  • u/fentbiggesthater
    when you uncompress the code its actually different than the code in the title.
  • u/zachygreen
    i should have clarified but the code in the title was the original code i made. i had to change p to a variable instead of a function but i wanted to preserve the old code. also i do know about beta dwitter
  • u/AmoreFS
    awesome i love you all

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