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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Special thanks to p01 for helping to golf this. <3

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  • Again, special thanks to p01 for making this dweetable.

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  • u/cantelope
    @alien it's my own invention, the product of years of research into geometry. I wrote a tutorial with a (very ungolfed) version here https://cantelope.org/3D
  • u/alien
    *__*
  • u/alien
    All the lienar algebra and vectorial calculus in my bachelor finnally comes to life in my head... this is soooo cool @cantelope...
  • u/donbright
    bravo... bravo

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  • I'm sure some of you can shorten this considerably.
  • u/alien
    good sir what does F=(v)=> are you doing some functional programming here?
  • u/joeytwiddle
    πŸ³οΈβ€πŸŒˆ
  • u/cantelope
    @alien the F=(v)=> is indeed a function, using the short ES6 arrow syntax. Its purpose is to return a hex value between 0 and 255, (with a preceding 0 when value is less than 16). the hex code is then combined with 2 other hex codes to form a complete, valid color code in the form of #000000. There is a shorter way to do this but it results in exponentially fewer colors. sorry for delayed response.
  • u/New_Core
    Using rgb colors instead of hex you dont need to struggel with converting. a=130;for(i=1e3;i--;x.fillStyle=R(a*S(v=i/70-t*4)+a,a*C(v)+a,-a*S(v)+a))x.fillRect(5*i,0,5,2e3) a here uses 130 of the 255 colors to match the same colors.
  • u/alien
    thank you for the response @catelope

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  • πŸ•Ž Shalom! πŸ•Ž

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