dwitter.net | cantelope (3062)

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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • tiles v.5

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  • 9x draw speed :D

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  • c.width=-1;Q=(X,Y=C(p)*d)=>{with(x)lineTo(X,Y),Y&&(x[P='beginPath'](stroke()),fill(arc(X,Y,20,0,7)))};Q(d=129,0),q=S(t*4),Q(d+S(p=q<0?q:0)*d),x[P]();Q(e=169,0),Q(e+S(p=q>0?q:0)*d)

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  • per donbright's suggestion... :D
  • u/cantelope
    mouse Y position controls resolution
  • u/donbright
    lol surely there is more we can do
  • u/tapgiles
    Cool! Some of the lines seem thicker, and some seem fainter. Is there an overdrawing issue, perhaps?

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remix of d/2394 by u/Jenky

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  • If you set canvas.width to client.width, you can remove the bit that fixes the mouse position. This one only works at the default width (not fullscreen) because I had to hard-code the canvas width to make room for the fade effect. Nesting stroke inside beginPath saved 1 crucial byte. :)
  • u/cantelope
    canvas.clientWidth rather
  • u/cantelope
    i will give 3 gold stars to anyone who can fix the initial "Y is not defined" error :D
  • u/magna
    Since your dweet doesn't use trig, we can hijack C and S as declared variables: https://www.dwitter.net/d/2429
  • u/magna
    Can save another 2 bytes by: R(Y,X,fillRect(0,0,w,w),.2,beginPath(stroke()),moveTo(X,Y))

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  • A triforce.
  • u/cantelope
    I'd love to see someone else's attempt at this. Feel like I did it the hard way :s
  • u/sigveseb
    Maybe there is a Unicode triangle you can use?
  • u/cantelope
    @sigveseb, I would worry about subtle variations in display size/position across browsers. but that's a great idea.
  • u/donbright
    im thinking maybe some kind of sierpinski style but it wont be easy

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  • torus 2

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