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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Thoughts Of A Worm

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  • 4th version of the same spiral from previous remixes. #fractal #spiral

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  • Infinite hopscotch
  • u/Odog8
    Thats nuts
  • u/Joachim
    This 3D-like technique is useful for making single-direction ground textures. This is roughly how it works: A rectangle with a height of ~1px is drawn for every row of pixels on the screen. The width of every rectangle depends on how far down it is (their index). The x position of every rectangle is defined by this bit of code: T(z^z/i+t*9). This is then multiplied by their index to achieve a 3D look, as everything gets bigger & faster near the bottom of the screen. Without the animation or colours, the entire thing can get as small as 64 char: for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1). Feel free to get it even smaller!
  • u/vain
    @u/Joachim: Thanks a lot for the litte explanation and example. =)
  • u/Joachim
    #d3 #perspective #mist #colors
  • u/lineburgb
    for(i=z=c.width=300;i--;)x.fillRect(140+T(z^z/i+t*9)*i,90+i,i,1)

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  • u/vain
    very cool. like the morphing / moving dots / lines #cube #3d
  • u/tomxor
    Very neat. The migration of the points gives it quite an etherial look.
  • u/aleamb
    amazing!

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  • Another remix - purple satin
  • u/danny@hille.dk
    anotehr
  • u/danny@hille.dk
    ups
  • u/danny@hille.dk
    Another version -> w=c.width=128;f=n=>S(n)**2*w;for(i=1e4;i--;x.fillStyle=R(0,p=f(a-t)*2,p*3,p/32),x.fillRect(T=i%w+1,C=i>>7,1,1))for(j=a=3;j--;)a+=S(2*Math.atan2(C-j*12-32,T-j*9-f(j+S(t/4))))
  • u/vain
    great. very nice demo fx

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  • Golf and play

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  • -10

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  • slight golf

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  • Bouncing ball

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