dwitter.net | ciaccodavide (10113)

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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • fragments
  • u/taupelink
    Cool! I see a 3-D effect
  • u/donbright
    yeah its like a city with spotlights shining into the sky, mirrored in water,.... or maybe like a gigantic hallway with really shiny floors and white ceilings with spires coming down to the floor as support

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remix of d/24280 by u/magna

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  • Magic!

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  • u/donbright
    does fillrect have 6 parameters here?
  • u/cantelope
    heh. it only looks at the first 4. i'm not actually saving any space by including 6 parameters, but why not? :)
  • u/cantelope
    can you see how this circle method works? there is an array with 4 elements, the first 2 being positions (x,y), and the last 2 being analogous to a vector (in physics) with magnitude and direction, or simply (velocity-x, velocity-y). The velocity vector is added to the position coordinates once per frame and is itself adjusted in a way to create a perfectly circular "orbit" about the origin. Interestingly, this approach can be extended into 3 or more dimensions, and involve, obviously, more than 2 bodies. 3-body orbital chaos can be very interesting and beautiful, e.g. https://code.dweet.net/full/2w8z

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  • Yet another Lissajous

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UEZ
remix of d/24233 by u/TGY

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  • city walk with alpha ^^
  • u/ciaccodavide
    nice! I made it faster and with less head bobbing ;) for(c.width=i=1e3;i--;x.fillRect(S(i^9)*99*m+500+S(t*3)*33,400+m+S(t*6)*9,m*3,-m*9))m=200/(99-(t*9+i)%99),x.fillStyle=R(0,0,0,1-m/255)

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  • cog proto

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  • arc nest

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