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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/32615 by u/tomxor

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  • Drilling for Dweets

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  • The Great Wave off Dwitter #wave #sea

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  • Shadownut

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  • tiles v.9
  • u/lewdev
    Wow, trippy. Depending on how you look at it, it could be moving sideways quickly or slowly downward left and right.
  • u/AmoreFS
    beautiful

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  • dual spirals
  • u/magna
    Could we parallax this?
  • u/cantelope
    um. yes. you mean add a parallax background?
  • u/magna
    I mean stereoscopy: Making these left eye + right eye views instead of clones.
  • u/cantelope
    ah. i have still to learn that magic :D
  • u/danny@hille.dk
    As with many things in life, the theory is quite simple: you simply take two virtual cameras and place them approximately 62 mm apart, pointing them towards the same point (your object), and that should create a rather convincing 3D effect.

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  • On textured canvas

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  • u/lewdev
    The tank in my game is blue or orange, but red was all I could manage in 140b! I really squeezed this one to get it to fit!
  • u/cantelope
    fun game. good sounds, and excellent AI stuffs
  • u/lewdev
    I apologize in advance, the game is hard. Move backwards to avoid their shots and then move towards them to take a shot and repeat. I do realize that it's not easy for most people to do this.

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