dwitter.net | darrinm (441)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen
remix of d/25759 by u/tomxor

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Infinite Falling Marble #Physics
  • Show more comments…
  • u/mrperson59
    Delete the last 4 chars in the compressed string and watch the ball wobble around like mad
  • u/tomxor
    Yeah -V/8 is for velocity damping on Y. Which is necessary with velocity based collision resolution. An alternative that doesn't require this is verlet integration, but that requires far more characters.
  • u/Qwitter
    Cool
  • u/nix
    r u effin kiddin me?

Please log in (or register) to comment.


function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/22584 by u/contone

function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Tangents for teleportation?

Please log in (or register) to comment.


function u(t) {

}//
124/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Adjusting the zoom on a phase space

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Difference Spaces

Please log in (or register) to comment.


function u(t) {

}//
100/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Negative Space

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Hollow and somewhat damaged Menger sponge
  • u/New_Core
    "You will be assimilated. Resistance is futile." (comes up in my mind when I see it)
  • u/UEZ
    Well done. Looks very nice. Can somebody explain me what this is about: [a,b,z]=x[q]||[0,0,6.3]. I assume it has something to do with arrays... Thx :-)
  • u/tomxor
    It's called destructuring. The right hand side simply evaluates to an array (x[q] or [0,0,6.3] is x[q] is falsey). Then the elements of this array are assigned to variable names based on positions on the left, e.g a=0, b=0, z=6.3. Note that the left hand side is syntactic sugar, it's not an array literal.
  • u/UEZ
    @tomxor: thx for your explanation. :-)
  • u/aleamb
    #p3d #cube #menger #fractal

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/21805 by u/erin

function u(t) {

}//
121/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

Loading...
Next page