dwitter.net | donbright (891)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen

function u(t) {

}//
111/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/1871 by u/walsh9

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • basic Ford's Circles (sort of like Apollonian Circle Packing but every circle touches the floor, or here, the ceiling)

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
126/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Prime fun 2 / 3 - Normally X binary XOR with Y produces a single white line, but if we only draw black when X XOR Y is a prime number, then we get a pattern. #math #primes

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Islands, made by @Woodmouth's walkers

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Another fake gravity sim. This time, some particles get slingshotted out of the system, past escape velocity, others teeter on the brink, and others congregate at 0,0. After a while, the screen is full of a bunch of particles leaving, and others coming back in towards the origin.
  • Show more comments…
  • u/donbright
    thanks this site is very inspiring
  • u/alien
    WOW ,Hi what does this mean :D c.width^=0
  • u/donbright
    alien it basically clears the screen to the default width. in detail, i think it is combining "binary xor" with "set equal to", so basically c.width = c.width xor 0, and since anything xored with 0 is itself, its basically setting c.width to itself.
  • u/donbright
    #physics

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Quickstart - alter numbers in P for fun patterns. Long description - this is a simulation of two body gravitational motion using a simplified form of Calculus.

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/2238 by u/aemkei

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • progressive trance planet
  • u/sfz
    Morten Granau works love it

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/869 by u/maysick

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • just adding color to @maysick 's beautiful spiral

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • rational parameterization of the circle (no sine or cosine)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • bottom wave = sum of other two waves

Please log in (or register) to comment.

Loading...
Next page