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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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function u(t) {

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  • Depth sorting: Cylinder
  • u/keithclark
    144 - sphere: for(o=[c.width=i=320];i--;o[i]=[C(t+=w=99)*C(i),S(t)*C(i),S(i)]);for([Z,X,Y]of o.sort())x.font=4+Z--+'pt a',x.fillText('🔵',160+w*X/--Z,w+w*Y/Z)

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remix of d/13682 by u/pavel

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  • Depth sorted balls. Iteration of a dweet by Pavel
  • u/Xen
    nice
  • u/keithclark
    155, with scaling - for(c.width=i=320,o=[w=99];i--;o[i]=[C(a=t+w*i)*C(i),S(a)*C(i),S(i)]);for([Z,X,Y]of o.sort())x.font=${5+Z--*3|0}px a,x.fillText('🔵',160+w*X/--Z,w+w*Y/Z)
  • u/aleamb
    amazing!

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function u(t) {

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  • Another Brick in the Wall

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remix of d/14070 by u/magna

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remix of d/14069 by u/magna

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remix of d/14034 by u/robbyg

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function u(t) {

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  • u/rnbw
    that's a really clever way to alternate functions!
  • u/katkip
    nice method

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remix of d/7856 by u/iverjo

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  • Catwoman, golfed with a little help from joeytwiddle

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  • Depth demo
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  • u/pavel
    Pretty simple technique, when generating the 3d points instead of directly drawing them, store them in an array, sort it by depth back to front, then draw.
  • u/keithclark
    175. Removed need for reverse() by reversing the projection (far points are painted near and vice-versa): for(c.width|=o=[i=w=960];i--;)o[i]=[C(a=i-t/9)*C(b=i*20),S(a)*C(b),S(b),hsl(${i},69%,50%];for([Z,X,Y,x.fillStyle]of o.sort())x.fillRect(w+w*X/(j=2.1-Z),540+w*Y/j,s=50/j/j,s)
  • u/keithclark
    158 - for(c.width|=o=[i=w=708];i--;o[i]=[C(a=i+t)*C(b=i*20),S(a)*C(b),S(b),R(a)]);for([Z,X,Y,x.fillStyle]of o.sort())Z-=2,x.fillRect(960+w*X/Z,540+w*Y/Z,s=50/Z/Z,s)
  • u/Joachim
    #d3 #ball

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