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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/veubeke
    Uncompressed: M=Math.random;t&&r<150&!D.some(d=>Math.hypot(d.p-p,d.q-q)<d.r+r+9)?r+=2:p=M(D=t?[...D,{p,q,r}]:[],q=M(r=0)*1080)*1920;x.fillStyle=R(255-r),x.fill(P=new Path2D,P.arc(p,q,r,0,7,0))
  • u/magna
    #waitforit
  • u/magna
    Awesome!
  • u/magna
    TIL: Math.hypot()
  • u/Xen
    my Anti-OCD wants just one circle to touch :P

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  • Busy Spider

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  • woven mess

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  • recaman's sequence over time

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  • u/anotherkitten
    stop being so good
  • u/katkip
    i love your beesandbombs dweets
  • u/pavel
    I call fill just once, the black bits are a single connected shape that zig-zags, the messy edges are hidden offscreen.
  • u/pavel
    I use 1/(1+9e9**x) to smooth step but even rows step twice in one cycle which is done by adding (j|t)%2 as offset.
  • u/pavel
    In hindsight ~~x+(x%1)**9 is better for multi-smooth-step animations.

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  • tendrils

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  • There is a light at the end of a tunnel

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  • u/pavel
    Using scale(9,9) to get thick lines and shave some digits from coordinate numbers (e.g. 60 vs 540 for height)
  • u/pavel
    x.arc(X,Y,r,a,a) = x.lineTo(X+r*C(a),Y+r*S(a))
  • u/katkip
    Duuude
  • u/katkip
    Awesomeee

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