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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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TGY
remix of d/24233 by u/TGY

function u(t) {

}//
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  • #d3 city walk

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function u(t) {

}//
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  • dead forest walk

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function u(t) {

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  • Very rough gears. Don't try this at home.
  • u/tomxor
    With an arrow function there is enough space for some tapered gears :) g=(a,b,n,r)=>{ then i-=d,i+.05)
  • u/tomxor
    Arrow function seems to need a space after the } though !
  • u/somebody
    c.width+=0 and replacing d with .1 directly saves two bytes. might be able to improve the tapering or something
  • u/katkip
    #gear
  • u/aleamb
    amazing!

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function u(t) {

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  • bridges

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function u(t) {

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function u(t) {

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  • u/tomxor
    I like how the ones around the center jiggle due to aliasing, it looks like they are all walking :P

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  • Build-up!
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  • u/pavel
    I learned that in d/11421 to save chars and make d/11424
  • u/andrea270872
    great. thanks very much
  • u/andrea270872
    In my head I was thinking also that t*97%11 is a pseudo-random generator...
  • u/katkip
    Satisfying

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function u(t) {

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  • I see the light, I see the light, I see the light.

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function u(t) {

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  • 2001
  • u/geb
    #background
  • u/spaceman_blanc
    To any remixers, you can drop the "c.style.background=R();" from the start and you will have 24 chars to play with.
  • u/katkip
    Nice
  • u/katkip
    Not really u/spaceman, on upload, the canvas will be reseted to white
  • u/spaceman_blanc
    yeah youre right, didnt realise that. I mean you could still do something cool with 24 chars and white back ground i guess

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Xen
remix of d/12413 by u/Xen

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