dwitter.net | eviltoad (4674)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share fullscreen
Xen
remix of d/3577 by u/cantelope

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.


function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • change j for different patterns

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
xem
remix of d/3325 by u/xem

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Some kind of Jupiter-y, Easter-egg-y thing?

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
Xen

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Raise 'Z' as high as you dare...sit back and stare fullscreen.

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
Xen
remix of d/3143 by u/nystrand

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • few tweaks to the original...

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/3119 by u/Xen

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • thx Xen
  • u/Xen
    Welcome ;-)
  • u/Xen
    i just remixed your remix of my remix of your dweet, trying to message you, find me @xen_the
  • u/alien
    wow

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
130/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • "The Great Something"
  • u/donbright
    oh, note, alter 东 and 北 to get different patterns.
  • u/joeytwiddle
    H̀̕E̸͞ ̛̕͜C͡O̷M̷͜E̸͟S͢͜
  • u/Xen
    n̎ͭͫ͐͛ͫ͌͂̇̾͆͋̍̾̈́ͨͤͨ҉͜͠o̷̶͛ͮ͗́̚͝ơͥ̆ͦͧ̇̅̋̅ͨͮ̃ͫ͂̌̐̓҉͏̵oͦ͂̂̅͑ͩͭ̒ͧ̀̚͠o̧ͤ͌ͩ̏ͨ͏͝

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/kchplr
    ninerdelta: I think that the reason is that c.width|=something is not only clearing the canvas but also the 2d context. Without it each iterations keeps adding arcs to the current path, by the 10th frames there are 2000 arcs to redraw, by the 50th frames there are 10000, etc. In a, err, "non-cold golfing codebase" you could avoid this by using beginPath and closePath.
  • u/kchplr
    "cold golfing", superb. I meant code golfing...
  • u/ninerdelta
    ah that makes sense, thanks!
  • u/donbright
    now this is fine work

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
135/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • My take on Unknown Pleasures

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
p01

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • JOY-DIVISION

Please log in (or register) to comment.

Loading...
Next page