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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/9740 by u/f8f82804

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  • Tiny tweak, using the fact that x.l=translate,l(...),l(...) saves two characters. This is the equivalent of x[l='translate'](...),x[l](...) if you're already using with(x).

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  • proof-of-concept using #regex replacement rules to create self-similar #path2d

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remix of d/9674 by u/f8f82804

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  • using ellipse() and lots of trig to draw dots on the surface of a #sphere
  • u/f8f82804
    it takes 154 to center the sphere: for(i=c.width^=0;i--;x.beginPath(x.fill()))C(a=t-i)>0&&x.ellipse(960+(X=(i*960-i*i)**.5*S(a)),60+i,9*C(a)*(1-((b=i-480)/480)**2)**.5,9,Math.atan(b/X),0,7)
  • u/f8f82804
    #d3

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remix of d/9531 by u/f8f82804

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remix of d/9570 by u/f8f82804

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  • u/joeytwiddle
    Very clever mini dithers! How about dithering a sphere?
  • u/f8f82804
    A sphere is a good idea! I'm still trying to work on spatial coherence though; see my earlier Floyd-Steinberg demo to get an idea of what's possible with 2d error diffusion. This dweet is a start at using a mask instead of diffusing errors.

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remix of d/9458 by u/f8f82804

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remix of d/9491 by u/Xen

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  • u/f8f82804
    if(t%.2<.01)with(new OscillatorNode(a=new AudioContext,{frequency:110*S(9*t^t)}))connect(g=a.createGain()),g.connect(a.destination),g.gain.setTargetAtTime(0,.15,.01),start(),stop(.2)

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remix of d/9413 by u/f8f82804

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