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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/9531 by u/f8f82804

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function u(t) {

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  • 2D palette rendered with 4 colors via error diffusion dithering

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remix of d/9533 by u/f8f82804

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  • A final #art #tribute to _Schotter_ -- Georg Nees, 1968; it trades randomness for heavier lines with antialiasing.

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remix of d/9534 by u/f8f82804

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  • u/katkip
    Yes! That's exactly what I originally wanted to do! (but i'm more stupid lol) Nice done!
  • u/aleamb
    very smart!
  • u/katkip
    That's genius! The colors illusion

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remix of d/9523 by u/katkip

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  • Rotating pyramid. Can anyone figure out how to make the colors smoothly darken so that it loops perfectly?
  • u/yonatan
    with(x)for(i=3;--i;beginPath(fill(lineTo(960*i+320*(i==1)*(t%6-3),1080))))fillStyle=hsl(0 50%${i*(6+t%6)}%,moveTo(960,340),lineTo(0,1080)
  • u/yonatan
    sorry, that's not quite right
  • u/f8f82804
    it's great, see my remix
  • u/yonatan
    hsl(0 50%${50+((i==1)-(t%6/6))*9}% works, but a bit long

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remix of d/9508 by u/f8f82804

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  • A #tribute to _Schotter_ -- Georg Nees, 1968; now with randomness! #art

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remix of d/9522 by u/katkip

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  • complementary #color, using sinusoidal RGB palette instead of HSL (which uses linear transitions)

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remix of d/9512 by u/f8f82804

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  • A #tribute to _(Dés)Ordres_ -- Vera Molnár, 1974

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remix of d/9508 by u/f8f82804

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  • A tribute to _(Dés)Ordres_ -- Vera Molnár, 1974

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function u(t) {

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  • A tribute to _Schotter_ -- Georg Nees, 1968

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