dwitter.net | iverjo (55735)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Rolling physics

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  • Functional metaballs

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remix of d/6638 by u/robbyg

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  • I always start thinking about #snow this time of year.

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  • Animation slowdown detector (does not handle pausing)
  • u/pavel
    I've noticed animations being slower on my iphone. This dweet shows a ratio of 1 on my macbook but 0.558 on my phone!
  • u/pavel
    This is a Safari issue; runs at .558 on phone and mac. Mac Chrome runs at 1.
  • u/prplz
    Same result on my iPhone/safari too
  • u/magna
    See also d/3307
  • u/katkip
    Mine is 1.1 on pc

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  • smileys!

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  • you guys ever play super hexagon?
  • u/rnbw
    yeah!! (i mostly played the open source clone of it, though. gimmicky af, but really cool. made a few level packs for it actually)

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  • diced
  • u/aleamb
    amazing!
  • u/joeytwiddle
    Nice! Small tweak, just swinging left and right: for(c.width|=j=0;j++<9;)for(h=5;h-->-4;)for(i=5;i-->-4;x.fillRect(958+h*m*2-j*4+m*9*S(t),538+i*m*2-j*4,m+9,m+9))m=8*j,x.fillStyle=R(m,m*2)

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  • u/yonatan
    arc?!
  • u/anotherkitten
    oh you sly dog very well done
  • u/pavel
    :)
  • u/jylikangas
    Very cool! You can save 3 bytes by removing the unnecessary %1 from t when calculating a and also doing <<7 instead of *128. If someone is wondering how this works using a+1 instead of a at the end may help. :)
  • u/katkip
    #beesandbombs
  • u/pavel
    Removing %1 at the end breaks the animation on my iPhone.

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