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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Kicking ball

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remix of d/25759 by u/tomxor

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  • Infinite Falling Marble #Physics
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  • u/mrperson59
    Delete the last 4 chars in the compressed string and watch the ball wobble around like mad
  • u/tomxor
    Yeah -V/8 is for velocity damping on Y. Which is necessary with velocity based collision resolution. An alternative that doesn't require this is verlet integration, but that requires far more characters.
  • u/Qwitter
    Cool
  • u/nix
    r u effin kiddin me?

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remix of d/26200 by u/tomxor

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  • Kid on Swing
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  • u/jdspugh
    Sense of motion is spot on
  • u/vain
    incredible. cool anim/movements. love it XD
  • u/aleamb
    love it!
  • u/magna
    I LOVE IT!

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remix of d/26087 by u/tomxor

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  • Perspective Mountain Range

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  • u/Qwitter
    Shake that infinite radius limit you crazy arcs

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  • Firefly simulator. #light

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  • just some glowballs

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remix of d/23413 by u/tomxor

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  • Smoler Impossible Marble #Physics
  • u/tomxor
    -11 bytes: Eliminated the intermediate k, moved some coefficients around, and swapped hypot for square values which is actually more stable for intersection resolution. Now it will never stop jiggling :D
  • u/magna
    WOW!
  • u/pavel
    Currently traced pixel is part of the ball and part of the background therefore collision. Awesome trick. My first time seeing this.

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