dwitter.net | jellyedwards (38539)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

Nov 28, 2024 12:26 PM

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  • Square Reshaping

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function u(t) {

Nov 25, 2024 1:30 PM

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function u(t) {

Nov 24, 2024 6:48 PM

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  • 3d rotation
  • u/taupelink
    Cool!! It's also one of those figures that could be rotating either clockwise or counterclockwise.
  • u/cantelope
    amazing!
  • u/tomxor
    Oh wow, I always wondered about 3D fractals.
  • u/jellyedwards
    So cool!!
  • u/Joachim
    Wow, that's amazing! Wonder if we could get some perspective in here 🤔

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function u(t) {

Nov 22, 2024 11:43 AM

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  • u/fentbiggesthater
    couldve sworn ive seen this somewhere before also, stolen? impressive
  • u/New_Core
    Nah, its not stolen.. but its a remix of the one zachygreen did.. I made it in a different way but I posted it as a remix of his since its so alike looking.. If you mean you seen it even before that then there is always that chance someone made something simular before.. who knows ;)
  • u/lewdev
    I totally saw this on StarFox on SNES! 😉

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function u(t) {

Nov 18, 2024 3:45 AM

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function u(t) {

Nov 16, 2024 9:47 PM

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  • u/Agnes
    It's a shame all of these x.reset() dweets don't work on iOS... :(
  • u/rodrigo.siqueira
    ...thanks for letting me know about this iOS limitation. So, I’ll stop using x.reset and go back to using c.width instead.
  • u/0x61
    Should be noted reset is working fine in iOS 18.1
  • u/magna
    Dwitter could also monkey-patch 2d context to get x.reset() working

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function u(t) {

Nov 16, 2024 5:48 PM

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  • Waveleaf

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function u(t) {

Nov 5, 2024 8:43 PM

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  • interpolated shapes

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function u(t) {

Nov 5, 2024 4:14 PM

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  • Surface deformer

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remix of d/32692 by u/0x61

function u(t) {

Nov 4, 2024 1:06 AM

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  • Not quite donuts
  • u/0x61
    My original version didn't quite make the effect clear, so tweaked a few parameters

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