dwitter.net | keithclark (638)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • [...'🔵⚪🔴'] to save 4 bytes

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function u(t) {

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  • Managed to create a flat sea. Had to trade off the nice distance fog effect.

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  • A choppy sea!

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  • This one has water - not flat unfortunately. Had to trade off the pseudo-shading to fit the colour change int

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  • I'm working on a version with green mountains and water but I need to shave a few bytes of this one first. Suggestions welcome

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  • I was hoping for a more interesting vertical path but couldn't find enough bytes.
  • u/AnnanFay
    S(G+t) saves a character.
  • u/keithclark
    Thanks - that was left over from a previous optimisation for computing a different Y offset

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  • u/donbright
    for slower machines... for(c.width=320,x.globalCompositeOperation='xor',a=50;--a;x.arc(160+S(G+t)*99,100+C(t+G*3)*99,a%25*20,0,7),x.beginPath(x.fill()))G=a/25|0

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