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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Armless walker

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  • Weird Tesselation

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  • Valley flying

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  • Mouseover to doodle

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  • City days

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  • Second attempt at an old school tunnel effect
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  • u/danny@hille.dk
    first attempt: d/23462
  • u/danny@hille.dk
    Javascript garbage collector is struggling, when you create a new ImageData at each run, which results in some nasty stuttering. t||(I=new ImageData... fixes this issue
  • u/magna
    This worked for me: I=x.getImageData(0,0,c.width=w=255,h=160) (no need for t|| check)
  • u/danny@hille.dk
    u/magna while getImageData does not hit the garbage collector quite as hard, it takes about 1.3 times longer to execute, wich amounts to 53 fps, while t||(I=new ImageData... runs at a constant 60 fps (on my old 2014 macbook pro :-))

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  • Silly remix

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  • u/danny@hille.dk
    c.width=w=127;for(m=w*w;m--;x.fillStyle=R(r=m/8+S(a/9)*S(b/6+t*9+S(a/8-t*3))*w,r*.6))e=(X=1-4*m/w/w)*X+(Y=-2+4*(m%w)/w)*Y,x.fillRect(a=m%w,b=m/w,1,(Y*(o=(3-(4-5*e)**.5)/++e)*w+t*w&w^X*o*w&w)/w*2)
  • u/neimad
    wtffffffff
  • u/magna
    constraints stoke fire
  • u/ullo
    good

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  • Grow Around

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remix of d/23223 by u/rep_movsd

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