dwitter.net | loni_art (15328)

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function u(t) {
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/yonatan
    r=Math.random;for(u[h=16]=r(i=2e3)*1e4;i--;x.fillRect(704+i%32*h,970-(i>>5)*h,h,h))n=u[i]=r(q=i+.5-r()|0)*(u[q]+u[q+1]+u[q-32]+u[q-31]|0)*.48,x.fillStyle=R(n*4,n*2)
  • u/yonatan
    #flame #fire
  • u/jylikangas
    I clicked hot and this appeared. Can confirm Dwitter UI is properly tested.
  • u/sigveseb
    Hot indeed

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  • Busy Spider

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  • We built this city on synthwave

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remix of d/11192 by u/pavel

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  • u/anotherkitten
    stop being so good
  • u/katkip
    i love your beesandbombs dweets
  • u/pavel
    I call fill just once, the black bits are a single connected shape that zig-zags, the messy edges are hidden offscreen.
  • u/pavel
    I use 1/(1+9e9**x) to smooth step but even rows step twice in one cycle which is done by adding (j|t)%2 as offset.
  • u/pavel
    In hindsight ~~x+(x%1)**9 is better for multi-smooth-step animations.

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  • egg

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  • There is a light at the end of a tunnel

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  • Find the Black Dots - Scintillating Grid Illusion

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  • White crane playing Rubik's cube. Don't ask. :)
  • u/jylikangas
    Uncompressed 140b cube... for(c.width=-1,j=3;j--;)for(i=9;i--;x.beginPath(x.fill(x.arc(150+S(a=.79*i+95-t%1/.6*!(t&3-j))*r,60+C(a)*r/2+j*27,5-j,0,7))))r=38*!!i+i%2*16
  • u/lionleaf
    #cube
  • u/BuRRak
    This is so random and I love it

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