dwitter.net | mxfh (12309)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Food
show FPS hide FPS share fullscreen
remix of d/2585 by u/vvarr

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • All pray to the ondulating cone.

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/2604 by u/magna

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Filled truchet tiles, now animated thanks to shaving by @donbright
  • u/donbright
    the thing that strikes me is the black and white balls never move, only their connections.... but it looks like the whole plane is aliv
  • u/magna
    @donbright To achieve that: Starting with a single tile, every other tile is flipped on the X axis. And then to flip a tile, I need to both invert the tile's pixels and also to flip it on the Y axis. Lots of XOR was needed :)
  • u/sigveseb
    Excellent
  • u/iverjo
    #dots
  • u/magna
    #truchet

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 2 remixes fullscreen
p01

function u(t) {

}//
66/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • OCEAN66 - A demake of #2554 by @Cantelope

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
136/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • 3 bytes smaller

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/1968 by u/nystrand

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/donbright
    best dwitter torus?
  • u/sigveseb
    nice!
  • u/keithclark
    Why not use x.fillRect((k-a*i-b*a*j)*z+899,(i+b*j+a*k)*z+500,6,6)? it renders faster and is smaller
  • u/mxfh
    Print and connect the dots. Or do it on screen for lasting impact.

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • SPACE INVADERS
  • u/Polyducks
    Weird... I wonder why it's stopped working...
  • u/magna
    It still works for me. macOS + Chrome.
  • u/joeytwiddle
    MacOS and Chrome here. The unicode char (was it 👾?) appears to get stripped while loading. If I paste it in between the "", then it works. Perhaps Dwitter loads differently on different pages?

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
127/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • *RAIN DROPS*

Please log in (or register) to comment.

Loading...
Next page