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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/24019 by u/magna

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  • Northern lights at the horizon

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  • Parallax Mountains ⛰️
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  • u/rodrigo.siqueira
    The first game where I saw this effect was in Moon Patrol, I liked it a lot, it was great and also had a great music. I think it would not be difficult to recreate Moon Patrol from this Dweet.
  • u/andrea270872
    moon patrol ate so many of my coins!! :D
  • u/tomxor
    Pretty sure I first saw the effect in StarRay (Atari ST), I think I enjoyed the music more than the gameplay, no coins though :P
  • u/vain
    Very cool and smooth paralax landscape

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remix of d/23765 by u/New_Core

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  • All the colors of a sunrise

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  • u/rep_movsd
    You need to write a blog about this particular technique
  • u/taupelink
    i'd like to, but it would take time (i'm a super slow writer) and it's honestly not a priority at the moment. I can at least say this: Part of how I get four vertical bands is having Y range from less than -1 to greater than 1 (in this case, -2 to 2). Multiplying or dividing by Y then has four effects: stretch or compress, do or do not reverse sign
  • u/rep_movsd
    A one page breakdown would be nice, or perhaps I'll write one
  • u/taupelink
    ah ok...like a line-by-line explanation? that's doable...i'll write something up next weekend!

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