dwitter.net | mxfh (1240)

+ New dweet
function u(t) {
} //
122/140


Please log in (or register) to post a dweet (copy-paste the code somewhere safe to save it meanwhile)


u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
Try the new frontend: beta.dwitter.net
Current theme challenge: #Opposites
show FPS hide FPS share 1 remix fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Dwitter Album Covers

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/2184 by u/mxfh

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/855 by u/mxfh

function u(t) {

}//
138/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Show more comments…
  • u/sigveseb
    Is that the same reflection technique as in https://www.dwitter.net/d/915 ?
  • u/mxfh
    should be, I assume it's that negative winding on polygons messes with the fill rule evaluation
  • u/mxfh
    just to clarify, fill rules looks allright, it's really just non-covered areas due to the zig-zagging of the fill. try a lower decrement like φ-=a/r*8 to see the more graspable source of the effect
  • u/mxfh
    #arc

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/2719 by u/keithclark

function u(t) {

}//
116/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • single fill draw call with fill-rule and arbitrary computation in moveTo

Please log in (or register) to comment.

show FPS hide FPS share 1 remix fullscreen
remix of d/2414 by u/mxfh

function u(t) {

}//
131/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/KilledByAPixel
    nice! it's a good show, i give it my official recommendation.
  • u/tem
    I find the way to render for so long

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
139/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • seizure warning

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
137/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

Please log in (or register) to comment.

show FPS hide FPS share fullscreen

function u(t) {

}//
140/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • u/rodrigo.siqueira
    It is possible to save 2 characters by changing the beginning of the code this way: with(x)for(reset(h=C(t)),h,... I found that x.reset() is the same as c.width|=0 but shorter. So, I usually don't use c.width|=0 trick anymore. And you can add code inside parentheses so you don't need the "enter" or ";" characters. E.g. : x.reset(code here)

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/23558 by u/mxfh

function u(t) {

}//
133/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • new weird mountain ranges
  • u/mxfh
    mostly this (lol) just answers my own question, if the buffer can be reused in source of this remix.
  • u/magna
    Keeps on giving

Please log in (or register) to comment.

show FPS hide FPS share fullscreen
remix of d/23817 by u/pavel

function u(t) {

}//
134/140


Please log in (or register) to post as a new dweet (copy-paste code somewhere safe to save it meanwhile).

  • Looks like iOS safari closes arc in a weird way. Adding some offset to the end fixes this: … a+0.001)

Please log in (or register) to comment.

Loading...
Next page