dwitter.net | pavel (7289)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Best Dweet you will ever see

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  • Pen Pattern

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remix of d/23765 by u/New_Core

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remix of d/23719 by u/rep_movsd

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  • 16-Color Pencils
  • u/tomxor
    haha, beat me to it, i had the same idea to golf using t but you made it even better with colour tips!!
  • u/Xen
    nice!

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  • Snowstorm

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remix of d/16972 by u/yonatan

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  • u/ivylab
    I don't even ... this is so cool, like a forest
  • u/pavel
    This thing ((i&2)-1)*(2+i%7) takes so many characters. If somebody can figure out a shorter way to generate random-ish positive and negative numbers that aren't too close to zero that would be awesome. 7*C(i) is almost perfect but gets close to zero so you'd have trees on the path.
  • u/pavel
    Oh! 3/C(i) works well here, but has no bound which will be an issue in other contexts.
  • u/KilledByAPixel
    đź‘Ť
  • u/iverjo
    Random Forest!

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  • u/f8f82804
    #d3 #sphere #perspective
  • u/katkip
    how lol
  • u/pavel
    I draw #default one pixel at a time and treat (x,y) of the pixels as angles (a,b) in spherical coordinates. Spherical to 3d cartesian is x=r*sin(a)*sin(b), y=r*cos(a)*sin(b), z=r*cos(b). Projecting 3d to 2d cartesian is x'=x/(2+y/r), y'=z/(2+y/r), and scaling pixel size by 1/(2+y/r)**2 so stuff in the back is smaller.

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remix of d/11314 by u/pavel

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  • u/erin
    if shepards tone was a shape

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