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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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function u(t) {

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remix of d/8154 by u/Xen

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  • Thanks Xen for the strokerect, it makes really cool textures

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remix of d/8150 by u/prplz

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remix of d/8145 by u/firegodjr

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  • Try y<<5,z<<5 instead of y*32,z*32

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remix of d/8125 by u/prplz

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remix of d/8123 by u/robbyg

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  • u/BuRRak
    Nice! Looks quite similar to my dweet, d/7996 :D
  • u/iverjo
    You just taught me that c.width=-1; actually sets the canvas width to 300. Clever!
  • u/BuRRak
    300 is the default size of a canvas so giving a negative number will just reset it to defaults i guess
  • u/prplz
    iverjo: I give credit to u/jylikangas for the -1 width trick
  • u/prplz
    BuRRak: Thanks, same goal different approach :)

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