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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

}//
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  • Embossed spinner

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remix of d/12844 by u/marc8

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  • Better shaped gears thanks to your suggestions

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  • Sensors

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function u(t) {

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  • u/tomxor
    This reminds me a bit of the original dirtbike game.

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remix of d/12849 by u/vinca

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function u(t) {

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  • Very rough gears. Don't try this at home.
  • u/tomxor
    With an arrow function there is enough space for some tapered gears :) g=(a,b,n,r)=>{ then i-=d,i+.05)
  • u/tomxor
    Arrow function seems to need a space after the } though !
  • u/somebody
    c.width+=0 and replacing d with .1 directly saves two bytes. might be able to improve the tapering or something
  • u/katkip
    #gear
  • u/aleamb
    amazing!

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Xen
remix of d/12782 by u/andrea270872

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  • Slight tweak

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