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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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remix of d/10764 by u/yonatan

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}//
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  • 95

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function u(t) {

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remix of d/10639 by u/yonatan

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  • Wavy

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function u(t) {

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  • Mandelbrot Set
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  • u/joeytwiddle
    Novel!
  • u/iverjo
    Nice! Now make the rectangles progressively smaller, so that the image becomes more and more detailed over time
  • u/MudkipGuy
    heh! I was already playing around with that... for(r=Math.random,j=99;j--;){for(a=3*r(),b=2*r(),i=c=d=0;i<30&&c*c<4;i++)e=c,c=c*c-d*d+a-2,d=2*d*e+b-1;x.fillStyle="hsl("+i*8+",50%,50%)",x.fillRect(640*a,540*b,p=30/t**.5,p)}
  • u/katkip
    Awesome!

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remix of d/10629 by u/yonatan

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remix of d/10534 by u/tomxor

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  • u/katkip
    oh wow
  • u/joeytwiddle
    Very nice. Set w=.2 if you don't want to #waitforit
  • u/tomxor
    Oops, this doesn't seem to work at all in some browsers... showing up the aignificant subpixel interpolation differences between canvas implementations. Works in chrome - soz

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  • Centered and shortened :)

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