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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • Get a Grip ✊

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  • Eroding walls of Sierpinski
  • u/magna
    92: e=24;r=80;for(Y=r*9/16;Y--;)for(X=r;X--;x.fillRect(X*e,Y*e,e,e))x.fillStyle=R(0,(X|Y)*t%256)

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  • eyestalk

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  • u/ciaccodavide
    different belt: for(c.width|=1,k=(1-T(t))*99,i=2e3;i--;)i<9?x[r](i*99+T(t)*300,400+(-1)**i*k*(k>0),50,200):x[r='fillRect'](i,300,.3*((t*3e3-i)%99<4)+.1,400)
  • u/scwaller
    messing with tan in the default is actually how I came up with the idea in the first place. nice remix!

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remix of d/24161 by u/FireFly

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  • Show more comments…
  • u/tomxor
    fillText Y=i==52?Y-T:Y+T, but can't animate with this method. Don't think it's going to be possible in 140 ether.
  • u/DataMeta
    ugh yes. so satisfying
  • u/sigveseb
    very good, but the king and queen on one side are reversed!
  • u/tomxor
    oops good spot

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  • Pinhead - Hellraiser

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remix of d/24141 by u/tomxor

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  • u/ciaccodavide
    oooooh, I love dithering! Nice one!
  • u/tomxor
    me too :) I didn't realise how simple the algorithm was before no, and it can be done in a single pass because it's only half a 2d kernel. Tweaking the coefficients (*R) can be fun, e.g 7*R=>5*R, 3*R=>5*R better preserves the dark and light areas in this image.
  • u/magna
    Wow
  • u/sigveseb
    Very nice!

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