dwitter.net | skeletonNatte (20132)

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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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  • u/mxfh
    //safer encoding: ;new Audio("data:audio/wav;base64,UklGRiQAAgBXQVZFZm10IBAAAAABAAIAAIAAAAAAAgAEABAAZGF0YQAA"+window.btoa(x.getImageData(0,128,c.width,32).data.reduce((data,byte)=>data+String.fromCharCode(byte),''))).play()
  • u/Xaviaro
    Breathtaking!
  • u/lionleaf
    #fractal #recursive
  • u/Galaxtone
    Of you let it run long enough it returns to the original image but sort of pixelated and a little more and it'll return to the original image

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  • Pacman, inspired by tamberlo

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remix of d/297 by u/sigveseb

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  • with wobbles!

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  • u/iverjo
    Here's a version that draws only once: if(!t){a=255;for(i=0;i<1920;i+=5)for(j=0;j<1080;j+=5)x.fillStyle=R(r=(a*C(.0174*i))%a,g=(a*S(.0174*j))%a,r*g%a),x.fillRect(i,j,5,5)}
  • u/greentec
    Oh, Thanks! It was very helpful.

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  • u/lionleaf
    Try following the "wave" with your eyes!
  • u/innovati
    This is amazing!
  • u/vain
    amazing and beautiful effect. Nice tricky illusion

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  • u/stiaje
    Nice blurring!
  • u/iverjo
    The blur wasn't meant as a part of the effect. I believe it was done as a compromise to save a few bytes at a point during the process of creating the dweet
  • u/katkip
    #plant

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