dwitter.net | stefano (11998)

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function u(t) {
} //
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u(t) is called 60 times per second. t: Elapsed time in seconds. S: Shorthand for Math.sin. C: Shorthand for Math.cos. T: Shorthand for Math.tan. R: Function that generates rgba-strings, usage ex.: R(255, 255, 255, 0.5) c: A 1920x1080 canvas. x: A 2D context for that canvas.
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function u(t) {

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  • First Dweet! Its nice when bugs == pretty things.
  • u/wpower3
    I was trying to learn the environment by implementing some 2d-as-1d indexing, and messed up my reasoning. The result still looked cool, though!
  • u/Xen
    Welcome to the dwitter family!
  • u/wpower3
    Thanks! :)
  • u/ciaccodavide
    Making errors is one way to learn and discover new things! ;)

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  • The twisting of a rectangle

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  • u/Xen
    smooth!
  • u/pavel
    Nice. Here's 126, maybe room for snowflake code with(x)for(fillRect(0,0,i=2e3,i);i--;)clearRect(50,9,!setTransform(s=2+i%7,0,0,s,i,i&&(i*i+t*s)*50%2e3-400),i&&!rotate(i+t/4))

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  • Ribbons
  • u/pavel
    Dynamically swapping the draw order to get proper overlapping. Change i>960 to 1 or 0 to see how this works.
  • u/Qwitter
    cool, and thanks!

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  • Platform Runner Game - Click to Jump!

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  • u/rep_movsd
    If you stare a bit, you see white lines completing the circles - an optical illusion
  • u/danny@hille.dk
    save 9 bytes for(i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+130*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+130*S(a),d,d))p=i/120|0,d=i%120/9
  • u/danny@hille.dk
    120/9 = 40/3
  • u/danny@hille.dk
    129 bytes -> for(m=120,i=c.width|=0;i--;x.fillRect(660+(p>>2)*200+m*C(a=.8+(p+p/4&1||-1)*(28.4*d+3*t)),240+p%4*200+m*S(a),d,d))d=i%m/9,p=i/m|0

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  • linear motion rolling circle illusion
  • u/katkip
    #illusion
  • u/DataMeta
    nicely done
  • u/pavel
    If you delete c.width=1920 you can see only the first dot move linearly
  • u/femto113
    curves are a side effect of changing N with t, if you use a fixed value like N=16 you get straight lines

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